Evil Sorceress

Evil Sorceress

General information

Description: She was once the holy maiden of the Temple of Baa. Her skin is naturally covered in runes, granting her fearsome powers like those of demons.

Class: Charging

Class Description: Charge: Charging units attack enemies in the back row, increasing Critical Hit DMG against Ranged and Caster units.

Faction: Dungeon

Race: Dungeon troops

Members: x1

Rank: Commander

Starts:

Unit Soul: Evil Sorceress

Short description: Reflects spells. Domain buffs.

Position : Reflects spell DMG. Sends shocks through enemies’ souls to stun them. Domain increases Dodge.

Basic stats

Base HP: 6000.0

Base ATK: 550.0

Unit Upgrade: Unit EXP Upgrade cost per Level

Grade
Green 275.0 13.0 4500.0
Blue 550.0 26.0 9000.0
Blue +1 825.0 39.0 13500.0
Blue +2 1155.0 54.6 18900.0
Purple 1485.0 70.2 24300.0
Purple +1 1815.0 85.8 29700.0
Purple +2 2200.0 104.0 36000.0
Purple +3 2585.0 122.2 42300.0
Orange 2970.0 140.4 48600.0
Orange +1 3410.0 161.2 55800.0
Orange +2 3850.0 182.0 63000.0
Orange +3 4290.0 202.8 70200.0
Orange +4 4730.0 223.6 77400.0
Orange +5 5390.0 254.8 88200.0
Red 6270.0 296.4 102600.0
Stars Extra ATK ATK Speed Extra DEF Extra HP
3x 77.0 0.55 6.72 840.0
4x 88.0 0.58 7.48 960.0
5x 99.0 0.6 8.24 1080.0
6x 110.0 0.63 9.0 1200.0

Equipment

I Equipment Basic stat 1 Basic stat 2
Spell Breaker's Staff Spell Breaker’s Staff ATK DEF
Demonic Wings Demonic Wings HP DEF
Cranial Gauntlets Cranial Gauntlets ATK DEF
Hard Bone Hard Bone HP DEF

Exclusive

Combination Info

Skills

Ultimate Skill: Soul Burst

Description: Every 18s, deals damage equal to % of ATK plus % of the target’s Max HP to 2 units within a certain range of the target unit. There is also a 30% chance to inflict Evil Poison. Deals damage equal to % of the Max HP of the Evil Sorceress’ target to 1 enemy Caster unit and inflicts Evil Poison. Evil Poison lasts for 2s. Normal attacks ignore 300 DEF of the enemy.

Regular Skill 1 : Magic Mirror

Description: Evil Sorceress becomes immune to Silence. When Evil Sorceress is on the battlefield, increases the initial mana of your heroes by . At the start of battle, she casts <Magic Mirror> on herself and 1 non-Large unit, which lasts for the entire battle. Increases Evil Sorceress’ Unit DMG Reduction by % when fighting against Ranged/Caster units.

Regular Skill 2 : Spell Breaker’s Staff

Description: Increases Evil Sorceress’ Unit DMG by % and DEF by %. When an enemy hero casts a spell, Evil Sorceress deals damage equal to % of ATK plus % of Max HP to enemy units within a certain range of the target unit, and deals damage equal to 1.5% of its Max HP to all enemy units. Also inflicts Stun to units inflicted with Poison for 4s and deals additional damage equal to % of Max HP to units inflicted with Burn. Increases Evil Sorceress’ Unit DMG by 50% when fighting against Tower units.

Regular Skill 3 : Teleport

Description: Increases Attack Speed by %. Normal attacks of Dungeon Charging units have a 5% chance to inflict Stun on targets inflicted with Poison for 2s. 4s after entering the battlefield, Evil Sorceress increases the Attack Speed of friendly Charging units by %. This effect lasts for s. Evil Sorceress travels between shadows and reality. Evil Sorceress is immune to Unit DMG but is unable to be healed when she is in the shadows. Lasts for 2s. CD is 5s.

Faction Special Skill : Dark Conflict

Description: Dungeon units are proficient at making use of terrain, increasing their unit’s damage by % when fighting against the non-Dungeon units

Regular Skill 6 : Bloody Dungeon

Description: When 3 Dungeon units are deployed, increases Unit DMG by % and Unit DMG Reduction by %. When Soul Burst is cast, the <Bloody Dungeon> domain forms, which expands as the skill levels up. The domain exists for 15s. CD is 30s.

Relevance

Roster Connection

  • Dungeon (Dungeon Rosters)
  • Charging (Charging Roster)
  • Commander (Commander)

Hero Bonus

Talent

  • Attack
  • HP
  • Attack Speed
  • unit Damage

Talent Enhance: Charging Talent Potion

Awaking

null

Awaking Details

Is it possible right now? NO

Awaking Name: null

Awaking Description: Scorpicore’s rage shatters the land. Scorpicore’s form petrifies with fear. Scorpicore’s roar subjugates all.

Awaking Tasks

  1. Deploy Manticore with at least 3 Dungeon units and complete Dragon Utopia 1 time at Champion level or higher. (Sweep does not count towards the mission.)

  2. Collect 2 pieces of Equipment in Guild Adventure.

  3. Collect 100 Scorpicore souls in the Underground: 17-2 and 17-4 levels.

  4. Deploy Manticore with at least 3 Dungeon units and win 1 Duel of Champions battle. (Sweep does not count towards the mission.)

Awaken Skills

1st Skill (or 2nd): Formation Break

Description: <Tactical Decision>: Trigger chance of a normal attack is increased by 50%, decreases melee units’ tenacity by 60 and DEF by 2%. Lasts for 6s, up to 5 stacks

2nd Skill (or 1st): Raid Strategy

Description: <Tactical Decision>: Trigger chance of a normal attack is increased by 50%. When fighting against Ranged/Caster units, increases its own Critical damage and unit’s damage by an extra 4%. Lasts for 6s, up to 5 stacks

3rd Skill (or 4th): Rout Cry

Description: <Spell Breaker’s Howl>When your enemy casts an earth magic spell, hostile Defensive units’ healing effect will be decreased by 20%; when your enemy casts a water magic spell, hostile Ranged units’ ATK speed will be decreased by 20%; when your enemy casts a fire magic spell, hostile Offensive Units’ DMG will be decreased by 20%; when your enemy casts an air magic spell, hostile Caster Units will be "silenced" for 1.5s

4th Skill (or 3rd): Power of Spell Breaker

Description: <Spell Breaker’s Howl>When your enemy casts an earth magic spell, your and all friendly Defensive units’ healing effect will be increased by 15%. When your enemy casts a water magic spell, your and all friendly Ranged units’ ATK speed will be increased by 15%. When your enemy casts a fire magic spell, your and all friendly Offensive units’ unit DMG will be increased by 15%. When your enemy casts an air magic spell, your and all friendly Caster units will become immune to "silence" for 2s

5th Skill (or 6th): Permeating Poisoned Blood

Description: <Spattered Poisoned Blood><Spattered Poisoned Blood> will be triggered when the target unit is downed. It can be triggered 3 times. Guaranteed to trigger the effect of Spattered Poisoned Blood once every 30 seconds

6th Skill (or 5th): Venomous Sputtering

Description: <Spattered Poisoned Blood><Spattered Poisoned Blood> increases the effect of DEF reduction by 50%, and can be triggered 3 times in maximun when a target unit is killed. Can be triggered one more time after 15s

Technical info

runart: 1

summon: 1

defshow: 1.0

Rush: 2

Speedattack: 140

Attack Show: 1.0

Attack Area: 80

Attack Range: 280

Attack Speed Show: 1.0

Defense Show: 1.0

Score: 1630

HP Show: 1

disrdcvol: 40

Dead Type: 1

s: 2

label1: 7

speedmove: 120

posclass: 3

talk1: No one can break my lance!

talk2: Only the dead stand before me!

talk3: I stand fast for my home and my country!

Updated: